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Exploration vs Exploitation: Rethinking RLVR through Clipping, Entropy, and Spurious Reward | How I Study AI

Exploration vs Exploitation: Rethinking RLVR through Clipping, Entropy, and Spurious Reward

Intermediate
Peter Chen, Xiaopeng Li, Ziniu Li et al.12/18/2025
arXivPDF

Key Summary

  • ‱The paper studies why two opposite-sounding tricks in RL for reasoning—adding random (spurious) rewards and reducing randomness (entropy)—can both seem to help large language models think better.
  • ‱It shows that clipping (the safety brake used in updates) under random rewards mainly squeezes the model’s randomness, making outputs more confident, but does not itself provide a useful learning signal.
  • ‱Lower entropy (more confident answers) is not automatically better; sometimes entropy should rise to keep exploring new solution paths.
  • ‱Random rewards can help strong models because their good answers already show up often, so even noisy signals do less damage; weaker models on hard data can wobble or collapse.
  • ‱The gains many saw with random rewards are not just from contamination or memorization; they can happen in multiple model families (Qwen-Math, Llama-distill, QwQ).
  • ‱The authors provide math that links clipping to entropy changes and show that under random rewards, entropy reduces with clipping and can increase without it.
  • ‱Experiments confirm: clipping stabilizes training and lowers entropy; removing clipping can briefly boost scores but risks gradient explosions.
  • ‱They propose a reward-misalignment model that explains when spurious rewards help and why stability improves as baseline accuracy increases.
  • ‱Takeaway: Treat clipping as a stability tool and entropy as a dial, not a goal; combine true and spurious rewards carefully to balance exploration and exploitation.

Why This Research Matters

Training LLMs to reason well is crucial for education, science, and engineering, but outcome-only rewards make the learning signal sparse and fragile. This paper shows how to control the “confidence dial” (entropy) safely (with clipping) and explains why random rewards sometimes help strong models but not weak ones. With this understanding, teams can design training that avoids overconfidence, collapse, and misleading gains from artifacts. It supports clearer benchmarking by separating stability effects from true learning signals. Ultimately, it guides more reliable, efficient progress toward trustworthy reasoning assistants.

Detailed Explanation

Tap terms for definitions

01Background & Problem Definition

🍞 Hook: Imagine you’re practicing math. Sometimes you try lots of different ways (explore), and sometimes you stick with the way you know works best (exploit). If your teacher only tells you whether the final answer is right or wrong at the very end, it’s much harder to know which steps helped.

đŸ„Ź The Story of the Field:

  • What it is: Reinforcement Learning with Verifiable Rewards (RLVR) is a way to train large language models (LLMs) for math and science by checking only the final answer with a strict verifier.
  • How it worked before: Most RL teaches step-by-step with rewards along the way. In RLVR, you do a long chain-of-thought, and only the very end gets a 1 (correct) or 0 (wrong). That makes the learning signal extremely sparse and delayed.
  • Why it matters: If we can make LLMs reason reliably, they could help students, scientists, and engineers solve complex problems—but training must be stable and fair.

🍞 Anchor: Think of a spelling bee where you only find out if the whole sentence is spelled perfectly after you finish writing it. You don’t know which words you messed up.

New Concept 1 — Exploration vs. Exploitation 🍞 Hook: You know how when you try a new pizza place, you’re exploring, but when you always pick your favorite pepperoni slice, you’re exploiting? đŸ„Ź The Concept:

  • What it is: Exploration means trying new actions to discover better ones; exploitation means choosing what seems best so far.
  • How it works: (1) Sample different solutions; (2) notice which ones do well; (3) lean more into the better ones; (4) keep a little randomness to keep learning.
  • Why it matters: With only end-of-problem rewards, it’s hard to know what to explore or exploit; too much of either can trap the model. 🍞 Anchor: If you only ever order pepperoni, you might miss the perfect margherita!

New Concept 2 — RLVR 🍞 Hook: Imagine a math contest judge who only checks if your final answer is boxed correctly—no partial credit. đŸ„Ź The Concept:

  • What it is: RLVR trains a model by comparing its final answer with the ground truth using a reliable checker.
  • How it works: (1) The model writes a solution; (2) the verifier checks just the boxed final answer; (3) the model gets a 1 or 0; (4) training nudges the model based on that outcome.
  • Why it matters: This makes rewards extremely sparse and sensitive to how you sample entire solutions. 🍞 Anchor: It’s like turning in a math quiz where the teacher only reads your final number.

New Concept 3 — Policy Entropy 🍞 Hook: You know how sometimes you’re very sure and pick one answer, and other times you’re unsure and consider many? đŸ„Ź The Concept:

  • What it is: Policy entropy measures how spread-out or peaky the model’s choices are.
  • How it works: (1) If probabilities are evenly spread, entropy is high; (2) if one choice dominates, entropy is low; (3) training can raise or lower entropy.
  • Why it matters: High entropy helps explore; low entropy shows confidence. Both can be useful at different times. 🍞 Anchor: A multiple-choice test where you bubble many options (high entropy) vs. confidently picking one (low entropy).

New Concept 4 — Spurious Rewards 🍞 Hook: Imagine getting candy for answers picked at random, not for being right. đŸ„Ź The Concept:

  • What it is: Spurious rewards are signals that don’t match the real goal—like flipping a coin to give reward.
  • How it works: (1) The model gets random +1 or 0 regardless of correctness; (2) training still updates; (3) strange things can happen because the signal is noise.
  • Why it matters: Surprisingly, some models improved with random rewards, which is puzzling and risky. 🍞 Anchor: Getting a trophy for a lucky guess doesn’t teach you the skill—but might still change your behavior.

New Concept 5 — Clipping 🍞 Hook: Picture a car with a speed limiter so you can’t accelerate too fast and spin out. đŸ„Ź The Concept:

  • What it is: Clipping limits how much the model’s probabilities can change in one update.
  • How it works: (1) Compute how much to boost each token; (2) cap the boost if it’s too big; (3) keep steps safe and local; (4) repeat.
  • Why it matters: Clipping stabilizes training and prevents wild jumps that break learning. 🍞 Anchor: It’s a seatbelt for learning—keeps you from flying off the track.

New Concept 6 — GRPO (Group Relative Policy Optimization) 🍞 Hook: Think of grading a science fair by comparing entries in small groups. đŸ„Ź The Concept:

  • What it is: GRPO samples several answers for the same question and ranks them within the group to compute “advantages.”
  • How it works: (1) Sample G answers; (2) compute each answer’s reward; (3) standardize them (subtract mean, divide by std); (4) update tokens accordingly.
  • Why it matters: It uses relative, not absolute, feedback—good for sparse, end-only rewards. 🍞 Anchor: Like saying, “In this group of 5, entry #3 did best,” even if you don’t know the world’s best.

The Problem and Gap:

  • People saw two paradoxes: (1) random rewards (discourage exploitation) sometimes helped; (2) entropy minimization (discourage exploration) also helped. That’s weird!
  • Prior attempts blamed upper-clipping bias or contamination (memorized answers), but evidence conflicted across models.
  • The missing piece: a clear theory of how clipping, entropy, and spurious rewards interact—and when random rewards can genuinely help.

Real Stakes:

  • Education: Better math reasoning tutors for students.
  • Safety & reliability: Understanding training dynamics avoids brittle or overconfident models.
  • Efficiency: Knowing when to use clipping and entropy saves compute and time.
  • Fair evaluation: Distinguishing real reasoning gains from artifacts like contamination.

🍞 Anchor: Like learning when to use training wheels (clipping), when to ride fast (low entropy), and when to try side streets (high entropy) so you don’t crash—and so your biking actually improves.

02Core Idea

🍞 Hook: Imagine two coaches giving opposite advice: one says “be more certain,” the other says “try more random ideas.” Shockingly, both sometimes make a math solver better. How?!

đŸ„Ź One-Sentence Aha: In RLVR, clipping under random (spurious) rewards mostly acts as an entropy dial—shrinking or growing randomness—while the actual learning gains depend on how well the current policy already places probability on correct solutions (reward misalignment), not on the spurious signal itself.

Three Analogies:

  1. Traffic lights: Clipping is a yellow light—it slows cars so intersections (updates) stay safe; it doesn’t tell you where to go. Random rewards are like honks at random; whether you reach the destination depends on how close your route already is to correct.
  2. Cooking: Entropy is how many recipes you try. Clipping reduces how much you change a recipe each time. If you already have a good base recipe, tiny tweaks (even with noisy taste-testers) can polish it. If your base is bad, random votes won’t fix it.
  3. Metal detector: If you’re near the treasure, even noisy beeps can guide you; if you’re far, the noise misleads. Clipping just stops you from running wildly; it doesn’t know where the gold is.

Before vs. After:

  • Before: People suspected upper-clipping bias might secretly boost memorized answers, and many believed less entropy always helps. Improvements under random rewards were seen as contamination artifacts in specific models.
  • After: The paper proves clipping doesn’t add a useful learning signal with random rewards; it mainly reduces entropy. It also shows gains from random rewards are possible in multiple model families and are better explained by a reward-misalignment model (stronger policies benefit more), not just contamination.

Why It Works (intuition):

  • With random rewards, the group-standardized signal has zero mean and no alignment to correctness. So, the only consistent effect from clipping is to constrain changes—this shrinks entropy (more peaked, confident policy). But confidence alone doesn’t guarantee correctness.
  • Without clipping, entropy can increase (more exploration), which sometimes helps discover new solution paths—but can also cause instability and gradient explosions.
  • The reward-misalignment model shows that when a policy already produces many correct rollouts, random labels hurt less (lower expected damage and variance). As baseline accuracy rises, training curves smooth out and genuine improvements become more likely.

Building Blocks (mini concepts): New Concept 7 — Clipping Bias 🍞 Hook: Like a megaphone that gets turned down when it’s too loud. đŸ„Ź The Concept:

  • What it is: The idea that upper clipping might favor already-likely tokens by letting them increase more in absolute terms.
  • How it works: (1) Caps the ratio increase; (2) high-prob tokens can still rise more in absolute probability than low-prob ones; (3) could seem to amplify prior favorites.
  • Why it matters: People thought this caused the gains. The paper shows the actual clipped-correction signal is tiny vs. the raw term—so it’s not the driver. 🍞 Anchor: Even if the loud singer sounds louder after turning the knob, the knob wasn’t picking the best tune—it just limited volume.

New Concept 8 — Reward Misalignment Model 🍞 Hook: Imagine scoring papers by coin flips; the damage is worse when most papers are wrong because many bad ones might get lucky A’s. đŸ„Ź The Concept:

  • What it is: A simple math model that measures how much advantage is wrongly taken from correct answers due to random labels.
  • How it works: (1) Count false positives and false negatives in a sampled group; (2) compute the loss of credit that should have gone to correct rollouts; (3) show that damage shrinks (and is less volatile) when more correct rollouts are present.
  • Why it matters: Explains why stronger models (on a given dataset) benefit more from random rewards and train more smoothly. 🍞 Anchor: If most students in class already get the right answer, a few random gold stars won’t distort the rankings much.

New Concept 9 — Entropy Minimization 🍞 Hook: Like narrowing your suspects in a mystery to one main suspect. đŸ„Ź The Concept:

  • What it is: A strategy that reduces randomness in the policy to become more decisive.
  • How it works: (1) Shrink probability mass onto fewer outputs; (2) outputs become more confident; (3) updates become more consistent.
  • Why it matters: The paper warns: confidence ≠ correctness. Reducing entropy can help or hurt depending on how good the current policy is and how hard the data is. 🍞 Anchor: If your main suspect is actually innocent, focusing only on them makes you miss the real culprit.

Bottom line: Clipping is mostly a stabilizer that turns the entropy dial; spurious rewards don’t teach the model truth but can help polish already-good behaviors; and entropy changes don’t directly cause better accuracy—they must be matched to model strength and task difficulty.

03Methodology

🍞 Hook: Think of this like training for a long-distance relay. You pick teams (sample answers), compare teammates (group ranking), adjust strategies (policy updates), and keep a pace car (clipping) so nobody sprints off a cliff. All while the finish-line judge only says “win” or “lose.”

đŸ„Ź High-Level Pipeline: Prompt → Sample G responses (group) → Compute verifiable reward (or random reward) → Standardize group advantages (GRPO) → Update policy (softmax step) with optional clipping → Measure entropy and accuracy → Repeat.

Step 1: Set up RLVR and groups

  • What happens: For each math question, the model generates G full solutions. A verifier checks the boxed final answer and returns 1 (correct) or 0 (wrong). In spurious settings, the paper replaces this with random labels.
  • Why it exists: End-only rewards reflect the true RLVR setting; random rewards test what happens when the signal is pure noise.
  • Example: For one AIME-style question, the model writes 16 solutions; 5 end with the correct boxed number, 11 do not. Or under random reward, each gets 1 with 50% chance.
  • What breaks without it: No group means no relative ranking; a single sample gives too little information.

Step 2: Compute group-relative advantages (GRPO)

  • What happens: Rewards in the group are standardized: subtract the group mean and divide by group std. Each token in a response shares its response-level advantage.
  • Why it exists: Standardizing centers the signal (mean ≈ 0) and scales it consistently—important for sparse, outcome-only rewards.
  • Example: If in G=16, eight responses get 1 and eight get 0, the advantages roughly split into positive and negative values around zero.
  • What breaks without it: Token updates could be dominated by absolute reward counts, not fairness within the current group.

Step 3: Policy update with a softmax exponentiation step

  • What happens: The new token probabilities are proportional to old probabilities times exp(step_size × advantage). This is like a one-step natural policy gradient in a tabular-softmax view.
  • Why it exists: It yields a simple, stable update that respects probability structure.
  • Example: If a token appears in positively advantaged responses often, its probability nudges up; otherwise, it nudges down.
  • What breaks without it: Naive updates could produce invalid probabilities or unstable jumps.

New Concept 10 — Importance-Ratio Clipping (the safety brake) 🍞 Hook: Like limiting how much you can turn the steering wheel at once so you don’t spin the car. đŸ„Ź The Concept:

  • What it is: Cap how much a token’s probability can change in one step (e.g., not more than ±20%).
  • How it works: (1) Compute the ratio new/old probability for each token; (2) if it exceeds a threshold, clip it; (3) use the clipped value in the loss; (4) update.
  • Why it matters: Prevents gradient explosions and keeps training near a “trust region.” 🍞 Anchor: A bowling lane’s bumpers keep the ball from flying into the gutter.

Step 4: With and without clipping under random rewards

  • What happens: The paper compares training trajectories and entropy trends when clipping is enabled vs. disabled, still under random rewards.
  • Why it exists: To see if clipping itself is creating the performance gain (spoiler: it doesn’t) or mainly shaping entropy and stability (it does).
  • Example: Qwen2.5-Math-7B with clipping shows steadily shrinking entropy; without clipping, entropy grows but can cause instability or gradient spikes in stronger, longer-context models.
  • What breaks without it: In some models (e.g., R1-Distill-Llama-8B with long rollouts), gradients can explode and performance crashes.

Step 5: Track policy entropy and performance

  • What happens: After each update, measure the distribution of rollout probabilities to compute entropy and evaluate pass@1 on MATH500 or related sets.
  • Why it exists: Entropy is the exploration/exploitation dial; accuracy is the real-world score.
  • Example: On easy data for a strong model, entropy reduction can align with accuracy gains; on hard data for a weaker model, entropy reduction can lock in wrong modes.
  • What breaks without it: You’d confuse confidence with correctness and miss the real dynamics.

Step 6: Reward-misalignment analysis

  • What happens: Model the damage caused by random labels stealing “credit” from correct rollouts. Show expected damage and its variance shrink as the number of correct rollouts grows.
  • Why it exists: Explains why stronger models tend to benefit more and show smoother curves.
  • Example: If 12/16 group rollouts are correct, random flips rarely change the ranking much; if only 4/16 are correct, random flips scramble the signal more.
  • What breaks without it: You might blame all gains on contamination or clipping bias, missing the real driver.

The Secret Sauce:

  • The math bounds show the clipped-correction term is much smaller than the raw surrogate term under practical settings—so clipping isn’t a learning signal; it’s a stability mechanism that implicitly reduces entropy.
  • Unclipped training under random rewards can increase entropy (exploration) in skewed policies, sometimes aiding discovery—but risks instability.
  • The misalignment model clarifies when noisy labels do little harm (policy already good) and when they wreak havoc (policy weak on hard data).

🍞 Anchor: Think of it like tuning a bike: the brake (clipping) keeps you safe downhill; the gear (entropy) sets how hard you pedal; and your map (how good your current path is) decides if random detours help or just waste time.

04Experiments & Results

🍞 Hook: Picture three runners—one very fit, one average, one beginner—racing on flat and hilly tracks. A random cheering crowd sometimes yells “Go!” and sometimes stays quiet. Who benefits from the noise? It depends on the runner and the hill.

đŸ„Ź The Tests:

  • What measured: pass@1 accuracy on MATH500 (and related sets) and policy entropy over training steps.
  • Why: Accuracy tells if reasoning improved; entropy shows the exploration/exploitation behavior.

The Setups:

  • Datasets: DeepScaleR (training), MATH500 (validation), AIME (harder training/validation subset).
  • Models: Qwen2.5-Math-7B (moderate), Qwen2.5-Math-1.5B (weaker), R1-Distill-Llama-8B (stronger), QwQ-32B (stronger).
  • Key knobs: Group size G (8 vs 16), clipping ratio Δ (0.1, 0.15, 0.2, or none), rollout lengths (e.g., 4096 vs 8192), and random-reward training vs. unclipped/clipped.

The Competition (Baselines/Comparisons):

  • Clipped vs. unclipped GRPO under random rewards.
  • Across model families to test generality (not just Qwen-Math).
  • Ablations on group size and clipping strength.

Scoreboard (with context):

  • Clipping and entropy: With random rewards, clipping causes entropy to decrease steadily; without clipping, entropy often increases. Think of this as a safe, steady jog vs. exploratory sprints.
  • Performance: In Qwen2.5-Math-7B, disabling clipping sometimes improved pass@1 but could be unstable; enabling clipping sometimes reduced pass@1, showing clipping isn’t the magic performance booster.
  • Stronger models benefit more: R1-Distill-Llama-8B and QwQ-32B often improved under random rewards (like getting from a B to an A-), especially on easier data; weaker models or harder data showed oscillations or stalls.
  • Gradient explosions: Without clipping, R1-Distill-Llama-8B reached ~76.6% quickly but then crashed due to exploding gradients—like sprinting too hard and tripping.
  • Ablations: Smaller groups (G=8) increased variance (more wobble) but sometimes improved; stricter clipping (Δ=0.1) reduced variance among successful runs but didn’t change the improvement ceiling much.

Surprising Findings:

  • Entropy up can help: Some runs improved while entropy increased (more exploration), proving lower entropy isn’t always better.
  • Clipping’s true role: It acts like a trust region that modulates entropy and prevents blow-ups; it doesn’t carry a strong learning signal under random rewards.
  • Not just contamination: Improvements also showed up in Llama-distill and QwQ families, arguing the effect isn’t limited to one possibly contaminated model/dataset.

🍞 Anchor: Like cheering at random. If you’re already near the right path, the cheers don’t hurt and might keep you steady. If you’re lost, random cheers won’t guide you and might send you in circles.

05Discussion & Limitations

🍞 Hook: Think of this like tuning a radio. Sometimes turning the volume down (clipping) makes the song clearer, but it won’t change a bad station into a good one. And cranking randomness (entropy) can help you scan stations—but might add static.

đŸ„Ź Honest Assessment:

  • Limitations:
    1. Random-reward gains depend on model strength and dataset difficulty; weaker models on hard data can wobble or degrade.
    2. Lowering entropy isn’t a silver bullet; it can lock in wrong answers if the policy is poorly aligned.
    3. Removing clipping can boost performance briefly but risks gradient explosions, especially with long rollouts.
    4. The reward-misalignment model is a simplified abstraction; real training has longer sequences and richer structures.
  • Required Resources:
    • Multiple model families and sizes, long-context training, verifiers, and monitoring tools for entropy and clipping rates; compute to run multiple seeds and ablations.
  • When NOT to Use:
    • Don’t rely on random rewards for weak models on hard data; don’t use aggressive unclipped updates on long rollouts; don’t assume entropy minimization will improve accuracy.
  • Open Questions:
    1. How to combine small amounts of true verifiable reward with controlled spurious reward to get the best of both exploration and stability?
    2. Can adaptive clipping or entropy schedules based on online diagnostics improve robustness?
    3. How do these dynamics extend beyond outcome-only rewards to stepwise process rewards?
    4. Can we detect when confidence increase is drifting into overconfidence and auto-correct?

🍞 Anchor: If your GPS is noisy, driving slower helps you stay on the road—but you also need better directions. The trick is using speed control (clipping) and careful scouting (entropy) while seeking real signals (true rewards).

06Conclusion & Future Work

🍞 Hook: Imagine a math coach with two knobs: one controls how boldly you try new ideas (entropy), the other keeps your steps from getting too big (clipping). The paper shows how to tune these knobs when the scoreboard sometimes shouts random numbers.

đŸ„Ź 3-Sentence Summary:

  • Clipping under random rewards mostly reduces policy entropy and stabilizes updates; it does not provide a strong learning signal by itself.
  • Entropy changes do not directly cause better accuracy; sometimes entropy should rise (to explore), other times fall (to focus), depending on model strength and task difficulty.
  • A reward-misalignment model explains why stronger models tend to benefit more from random rewards—even beyond contaminated settings—and why training stabilizes as baseline accuracy improves.

Main Achievement:

  • The paper resolves a key paradox in RLVR: both discouraging exploitation (via random rewards) and discouraging exploration (via entropy minimization) can appear helpful, because clipping mainly toggles entropy, while true gains depend on how much the current policy already aligns with correct solutions.

Future Directions:

  • Design smart schedules that mix small amounts of true verifiable rewards with controlled spurious rewards to keep exploration healthy but stable.
  • Develop adaptive clipping/entropy controllers that respond to live signals (entropy trends, gradient norms, success rates) to avoid collapse or stagnation.
  • Extend analysis to process-level rewards and to broader reasoning tasks beyond math.

Why Remember This:

  • It reframes clipping as a stability tool and entropy as a strategic dial—not goals by themselves.
  • It provides theory-backed guidance for when random rewards can actually help, moving the field beyond one-off anecdotes.
  • It encourages principled training recipes that balance exploration and exploitation in outcome-only, long-horizon reasoning.

Practical Applications

  • ‱Use clipping primarily as a stability tool to prevent gradient explosions in long chain-of-thought rollouts.
  • ‱Monitor policy entropy and adjust decoding temperature or entropy regularization to match model strength and task difficulty.
  • ‱Avoid random-reward training on weak models or hard datasets; consider it only when baseline accuracy is already high.
  • ‱Combine small amounts of true verifiable rewards with limited spurious rewards to preserve exploration while staying stable.
  • ‱Tune group size (G) to balance stability and variance; larger groups stabilize signals, smaller groups explore more but wobble.
  • ‱Schedule clipping thresholds (Δ) adaptively: stricter early for safety, looser later for flexibility.
  • ‱Track clipping activation rates as a health metric; high activation suggests steps are too aggressive.
  • ‱Run multiple seeds and compare entropy–accuracy trajectories to detect overconfidence traps.
  • ‱Use shorter rollouts for unstable models or during early training to reduce explosion risk.
  • ‱Introduce curriculum difficulty gradually so entropy reduction concentrates on increasingly correct modes.
#RLVR#Group Relative Policy Optimization#ratio clipping#policy entropy#entropy minimization#spurious rewards#reward misalignment#exploration–exploitation#LLM reasoning#MATH500#DeepScaleR#AIME#trust region#gradient explosion#contamination
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