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LTX-2: Efficient Joint Audio-Visual Foundation Model | How I Study AI

LTX-2: Efficient Joint Audio-Visual Foundation Model

Intermediate
Yoav HaCohen, Benny Brazowski, Nisan Chiprut et al.1/6/2026
arXivPDF

Key Summary

  • •LTX-2 is an open-source model that makes video and sound together from a text prompt, so the picture and audio match in time and meaning.
  • •It uses two teamwork lanes (a big video lane and a lighter audio lane) that talk to each other every step with cross-attention to stay in sync.
  • •Each lane gets its own smart compressor (a VAE) so video uses 3D space-and-time positions and audio uses 1D time positions without getting in each other’s way.
  • •A strong multilingual text brain (Gemma 3) plus extra thinking tokens helps the model follow complex prompts and speak many languages more accurately.
  • •A new guidance trick lets you separately turn up text influence and cross-modal influence, making lip-sync, foley, and ambience line up better.
  • •It outputs full, natural soundscapes: speech with emotion, background noises, and effects that match what you see.
  • •On an H100 GPU, LTX-2 is about 18Ɨ faster per diffusion step than a popular video-only baseline while generating both audio and video.
  • •It can make clips up to about 20 seconds with synchronized stereo audio, longer than many other systems.
  • •Limitations include uneven language coverage, occasional speaker mix-ups, and drift on very long clips.
  • •All code and model weights are released, making high-quality audio+video generation more accessible to everyone.

Why This Research Matters

Synchronized audio and video are what make stories feel real, from classroom explainers to social media clips. LTX-2 lowers the barrier to producing finished, sound-on videos by making both sight and sound together, fast, and with open-source tools. This can help teachers localize lessons into many languages with matching narration, creators draft scenes with natural ambience and foley, and small teams prototype ideas without large budgets. Accessibility also improves when generated sounds match visuals, aiding viewers who rely on strong audio cues. Because it is efficient and open, more people—students, researchers, and startups—can experiment and build on it. With careful safety practices (watermarking, disclosure, bias checks), this technology can expand creative expression while respecting trust and authenticity.

Detailed Explanation

Tap terms for definitions

01Background & Problem Definition

šŸž Hook: You know how a movie without sound feels empty, and a podcast without pictures can be hard to imagine? The magic happens when sight and sound dance together.

🄬 The World Before: Before LTX-2, lots of AI systems could make short, pretty good videos from text, but they were silent. Other systems could make sounds—like speech, music, or footsteps—from text. But these were usually separate tools. If you tried to stick a sound model onto a video model after the fact, the timing and emotion often didn't line up just right. Think of it like filming a great scene and then guessing the soundtrack later—you'd miss the tiny moments, like a cup clink landing exactly when the actor sets it down.

šŸž Anchor: Imagine a video of a dog jumping into a pool. Old pipelines might add a splash sound, but the splash could be a half-second late or the echo wrong for an outdoor backyard.

šŸž Hook: Picture a marching band. If the drumbeat is even a tiny bit off from the marching feet, you feel it immediately.

🄬 The Problem: AI needed to make video and audio together so that lips, footsteps, echoes, and background buzzes all match the exact moments and places in the scene. Decoupled pipelines—video first, then audio; or audio first, then video—miss the back-and-forth clues between the two. Lips are driven by sound, but room echo is driven by where you are and what you see. Without a joint model, you lose those two-way signals.

šŸž Anchor: Think of a close-up conversation in a crowded cafĆ©. If the model only sees video first, it might miss the chatter and clinks. If it only hears audio first, it might miss that the speakers are far away, so the voices should sound more distant.

šŸž Hook: Imagine building a Lego house with two kids—one doing walls (video) and one doing furniture (audio). If they never talk, the doors won’t line up with the rooms.

🄬 Failed Attempts: People tried simple add-ons. For example, Video-to-Audio: make the video, then guess sounds. That often failed when the visuals didn't show every sound-making detail (like a radio playing off-screen). Audio-to-Video also struggled; it’s hard to build the exact room and lighting just from a soundtrack. Other joint models copied two big, equal backbones and glued them together, which was heavy, slow, and still didn't always share the right information.

šŸž Anchor: It’s like putting two full-sized pianos side by side to play a duet when only one needs to carry the melody. You waste effort and still might not sync.

šŸž Hook: You know how a teacher uses different tools for math and art, but still runs one classroom where students learn together?

🄬 The Gap: We needed a single, efficient model that learns the real, joint dance of audio and video—but treats each modality with the right kind of brainpower. Video is heavy (pixels everywhere across space and time), audio is lighter (a 1D time stream), and both must share timing. We also needed much better text understanding for speech accuracy, accents, and emotions, plus a way to turn up or down how much text or cross-modal cues influence the result.

šŸž Anchor: A good system should know that "a whisper in a cathedral" means soft voice plus long echo, and that a "rubber ball" bounce looks and sounds different from a "metal ball".

šŸž Hook: Think of a conductor guiding an orchestra, making sure the violin (video) and percussion (audio) hit together.

🄬 Why This Matters: Real projects—classroom explainers, game cutscenes, TikTok stories, documentary drafts, or small indie films—need finished clips with visuals and sound. If the lips don’t match, or the ambience feels fake, people notice instantly. A fast, open model that gets both right lowers the cost and time to create. It can help with accessibility (describing scenes with matching audio cues), language reach (multilingual prompts and speech), and creativity (quickly trying ideas without big budgets).

šŸž Anchor: A teacher types, "A volcano erupting at sunset while a scientist explains in Spanish," and gets a clip where the orange glow, booming rumbles, and clear Spanish narration arrive perfectly together.

šŸž Hook: You know how your eyes and ears help you cross the street safely? They work together, not separately.

🄬 Attention Mechanism (Prerequisite Concept)

  • What it is: Attention lets a model focus on the most relevant bits of information when making a decision.
  • How it works:
    1. Look at all tokens (like words or video patches).
    2. Score how useful each one is for the current step.
    3. Give higher weight to useful ones, lower weight to the rest.
    4. Mix them together to make a better decision.
  • Why it matters: Without attention, the model treats every detail as equally important and gets distracted.

šŸž Anchor: When answering "What color is the car?", attention helps the model look at the car pixels, not the sky.

šŸž Hook: Think of GPS vs. a general map—sometimes you need guidance that adapts.

🄬 Guidance Mechanisms (Prerequisite Concept)

  • What it is: Guidance tells the model which directions are more desirable during generation.
  • How it works:
    1. Make a normal prediction.
    2. Make a less-conditioned prediction (like without text).
    3. Push the normal one further away from the less-conditioned one by a scale.
    4. The result follows your instructions more strongly.
  • Why it matters: Without guidance, results can drift off-prompt or feel generic.

šŸž Anchor: If you ask for "a blue bird," guidance helps keep the bird blue instead of turning green or red.

02Core Idea

šŸž Hook: Imagine two expert dancers—one handles big expressive moves (video), the other handles rhythm and beat (audio). They hold hands so each guides the other.

🄬 The ā€œAha!ā€ Moment (One Sentence): Train one efficient model with two asymmetric streams—big for video, lighter for audio—that constantly talk through cross-attention, each using its own perfect tools (positional timing, VAEs), plus deep multilingual text understanding and a special two-knob guidance to keep everything synchronized and on-prompt.

šŸž Anchor: It’s like having a camera crew and a sound crew on the same headset, following the same script, and checking in every second.

šŸž Hook: Think of walkie-talkies between teammates: quick, precise check-ins keep everyone aligned.

🄬 Analogy 1 (Orchestra): The video stream is the full orchestra (many instruments, complex harmonies), the audio stream is the percussion section (time-keeping, texture). Cross-attention is the conductor making sure cymbals crash at the exact moment the violins soar. Analogy 2 (Cooking): Video is the main dish (needs lots of ingredients and steps), audio is the seasoning and sizzle (lighter but essential). Cross-attention is tasting as you cook so flavor and texture match. Analogy 3 (Sports): Video is the offense running plays, audio is the scoreboard and crowd reaction. Cross-attention is the coach syncing plays to the game clock.

šŸž Anchor: When a door slams on screen, cross-attention makes sure the slam sound lands exactly then—with the right room echo.

šŸž Hook: You know how you wouldn’t wear winter boots to a summer beach?

🄬 Asymmetric Dual-Stream Transformer

  • What it is: Two parallel transformer lanes: a high-capacity 14B video stream and a lean 5B audio stream, same depth, different widths.
  • How it works:
    1. Video latents go to the big stream with 3D space-time positions.
    2. Audio latents go to the smaller stream with 1D time positions.
    3. Each layer: self-attention, text cross-attention, audio-visual cross-attention, feed-forward.
    4. Streams exchange info both ways at every layer.
  • Why it matters: Video needs more compute than audio. Balancing capacity saves time and money without losing quality.

šŸž Anchor: It’s like giving the heavy-lifting to a strong teammate and the timing to a nimble one, but keeping them in constant chat.

šŸž Hook: Imagine two friends comparing notes during a test, each one good at a different subject.

🄬 Cross-Attention Layers

  • What it is: A focus mechanism where one stream looks at tokens from the other stream to borrow precise, matching details.
  • How it works:
    1. Build queries from one stream, keys/values from the other.
    2. Use shared time positions so moments line up.
    3. Mix the borrowed info into the current features.
    4. Gate it with AdaLN so the right amount flows in.
  • Why it matters: Without cross-attention, lips and speech drift apart, and foley misses impacts.

šŸž Anchor: The model looks right at the speaker’s mouth frames while aligning the phoneme sounds.

šŸž Hook: Think of drawers labeled by time—everything for ā€œsecond 3.20ā€ is in the same drawer.

🄬 Positional Embeddings (RoPE)

  • What it is: A way to tell the model ā€œwhereā€ and ā€œwhenā€ each token is.
  • How it works:
    1. Video gets 3D positions (x, y, t) for layout and motion.
    2. Audio gets 1D time positions for rhythm.
    3. Cross-modal uses only time so streams sync on moments.
    4. Rotary math keeps relative positions consistent.
  • Why it matters: Without correct positions, timing and layout fall apart.

šŸž Anchor: A car moving left to right gets matching engine revs at the right instants.

šŸž Hook: You know how translators sometimes take notes to remember big ideas before speaking?

🄬 Deep Multilingual Text Conditioning with Thinking Tokens

  • What it is: A strong multilingual encoder (Gemma 3) plus a feature extractor and a text connector with extra learned ā€œthinking tokensā€ for richer, bidirectional context.
  • How it works:
    1. Read the prompt with Gemma 3 (frozen weights).
    2. Gather features from many layers (not just the final) and project them.
    3. Run a text connector that adds thinking tokens and uses bidirectional attention to refine meaning.
    4. Feed this to the audio and video streams via cross-attention.
  • Why it matters: Without deep text grounding, speech phonetics, accents, and complex instructions get sloppy.

šŸž Anchor: For ā€œA calm French narrator describes mountain goats at dawn,ā€ pronunciation, tone, and timing follow exactly.

šŸž Hook: Think of two volume knobs—one for the script, one for teamwork.

🄬 Modality-Aware Classifier-Free Guidance (Two Knobs)

  • What it is: A way to separately control how strongly the model follows the text and how strongly it follows the other modality.
  • How it works:
    1. Compute the normal prediction.
    2. Compute a no-text version and push away by text scale.
    3. Compute a no-cross-modal version and push away by cross-modal scale.
    4. Combine to get a guided, synchronized result.
  • Why it matters: Without separate knobs, strengthening text can weaken sync, or vice versa; now you can balance both.

šŸž Anchor: If speech timing is perfect but the emotion is flat, turn up text guidance for richer tone while keeping sync steady.

šŸž Hook: You know how you pack clothes differently than snacks, even for the same trip?

🄬 Decoupled, Modality-Specific VAEs

  • What it is: Separate compressors for video and audio that make compact latent tokens suited to each signal.
  • How it works:
    1. Video VAE encodes space-time into 3D latents.
    2. Audio VAE encodes mel-spectrograms into 1D time latents (~1 token per 1/25 s).
    3. After denoising, decode video frames and use a vocoder to get 24 kHz stereo audio.
    4. Each can be edited alone (V2A or A2V) when needed.
  • Why it matters: Forcing both into one shape wastes compute and hurts quality.

šŸž Anchor: You can swap in a new voice track for the same video or generate new visuals for a given soundtrack—still staying aligned.

03Methodology

At a high level: Text prompt → Text understanding (Gemma 3 + feature extractor + text connector with thinking tokens) → Encode raw audio/video into latents (modality-specific VAEs) → Asymmetric dual-stream DiT denoising with self-attention, text cross-attention, and bidirectional audio-visual cross-attention (with RoPE and AdaLN) → Decode: video frames + 24 kHz stereo audio via vocoder → Optional upscaling and tiled refinement.

Step 0: Diffusion/Flow Denoising (Context)

  • What happens: The model starts from noisy audio and video latents and iteratively denoises them.
  • Why this step exists: Starting from noise and learning to remove it lets the model sample diverse, high-quality outputs.
  • Example: Like sculpting from a rough block, each step carves away noise until a clear scene and sound emerge.

šŸž Hook: Think of packing different items in different boxes so they don’t squish each other. 🄬 Step 1: Modality-Specific VAEs (Decoupled Latents)

  • What happens: A video VAE turns frames into compact space-time tokens; an audio VAE turns mel-spectrograms into time tokens (~1/25 s per token). Both are causal to respect time order.
  • Why this step exists: Video and audio have different shapes and densities; separate VAEs let each be compressed and decoded optimally.
  • Example: A 10-second clip becomes two tidy token sequences—one 3D for video, one 1D for audio—that are easy for transformers to handle. šŸž Anchor: It’s like saving photos and songs in their best formats instead of forcing them into the same file type.

šŸž Hook: Imagine two teammates—one strong, one speedy—running side by side. 🄬 Step 2: Asymmetric Dual-Stream DiT

  • What happens: A 14B-parameter video stream and a 5B-parameter audio stream share layer depth. Each block does: (1) self-attention; (2) text cross-attention; (3) audio-visual cross-attention; (4) feed-forward. RMSNorm stabilizes signals; AdaLN gates modulate how much information to inject based on timesteps and the other stream.
  • Why this step exists: Video needs more capacity than audio; sharing depth keeps timing aligned while saving compute.
  • Example: The video stream learns motion and layout; the audio stream focuses on rhythm and timbre; they consult each other every layer. šŸž Anchor: Like two musicians playing in sync, checking in at every bar.

šŸž Hook: Think of time as the one clock on the wall that everyone checks. 🄬 Step 3: Positional Embeddings (RoPE)

  • What happens: Video uses 3D RoPE (x, y, t); audio uses 1D RoPE (t). During cross-modal attention, only time is used so the exchange is synchronized on moments.
  • Why this step exists: Correct positions let the model align events precisely.
  • Example: A ball hits the ground at t=4.12 s; the thump sound aligns to that exact moment. šŸž Anchor: One universal timeline glues sight and sound together.

šŸž Hook: Picture borrowing notes from a friend exactly when you need them. 🄬 Step 4: Bidirectional Audio-Visual Cross-Attention + AdaLN

  • What happens: Each stream forms queries; the other provides keys/values. Temporal RoPE aligns time; AdaLN gates control how much to integrate based on both streams’ timesteps.
  • Why this step exists: Tightens synchronization and lets visual context shape audio (reverb, materials) and audio shape visuals (lip motion consistency) without overpowering either.
  • Example: As the camera pans past a car, the audio stream locks onto those frames to modulate engine pitch and stereo position. šŸž Anchor: Two-way whispering keeps both partners perfectly in step.

šŸž Hook: Think of a polyglot librarian who also summarizes big ideas on sticky notes. 🄬 Step 5: Deep Text Understanding (Gemma 3 + Feature Extractor + Text Connector with Thinking Tokens)

  • What happens:
    1. Gemma 3 encodes the prompt (weights frozen).
    2. Multi-layer feature extractor gathers signals from all decoder layers, scales, flattens, and projects them into a richer embedding.
    3. A text connector adds learnable thinking tokens and uses bidirectional attention to refine meaning for each modality (separate connectors for audio and video), then projects to conditioning vectors.
  • Why this step exists: Final-layer-only, causal features miss fine phonetics and complex semantics. Thinking tokens act like global carriers, improving prompt faithfulness and speech accuracy.
  • Example: For ā€œA cheerful tour guide in Japanese describes cherry blossoms,ā€ the model keeps tone (cheerful), language (Japanese), and scene context aligned. šŸž Anchor: Extra ā€œthinkingā€ notes help the model remember exact pronunciations and emotions.

šŸž Hook: Imagine two knobs to fine-tune: script-following and partner-following. 🄬 Step 6: Modality-Aware Classifier-Free Guidance (CFG)

  • What happens: During inference, we compute three versions: full conditioning, no-text, and no-cross-modal. We push the full one away from the other two with separate scales (s_text, s_modal) to boost both prompt adherence and cross-modal sync.
  • Why this step exists: One-size-fits-all guidance can improve text but ruin sync, or vice versa. Two knobs separate these influences.
  • Example: If lip-sync is perfect but the line delivery lacks emotion, raise text guidance; if timing slips, raise cross-modal guidance. šŸž Anchor: Independent sliders keep the performance both on-script and on-beat.

šŸž Hook: Think of zooming in to paint tiny details without loading the whole mural at once. 🄬 Step 7: Multi-Scale, Multi-Tile Inference

  • What happens: Generate a base at low resolution, upscale latents, then refine in overlapping tiles to reach 1080p while staying memory-efficient. Blend tiles in latent space and decode.
  • Why this step exists: High-res video is heavy; tiling avoids memory blowups while preserving temporal consistency and sync.
  • Example: Skin texture and fine foliage appear crisp without running out of GPU memory. šŸž Anchor: It’s like quilting: piece-by-piece refinement that feels seamless when stitched together.

šŸž Hook: Think of turning a music sheet back into a live performance. 🄬 Step 8: Audio Reconstruction with Vocoder

  • What happens: A modified, higher-capacity stereo HiFi-GAN takes 16 kHz mel-spectrograms and synthesizes a 24 kHz stereo waveform.
  • Why this step exists: VAEs work on mel latents; the vocoder converts them into crisp, realistic sound.
  • Example: Close-up whispers sound soft and breathy; crowd scenes feel wide and immersive. šŸž Anchor: The vocoder is the final band on stage playing from the written score.

Secret Sauce Summary

  • Asymmetry (big video, lean audio) focuses compute where it counts.
  • Decoupled VAEs + RoPE keep each modality in its best shape and perfectly timed.
  • Bidirectional cross-attention with AdaLN fuses cues at every layer.
  • Deep multilingual text grounding with thinking tokens sharpens speech and complex prompts.
  • Two-knob CFG balances script fidelity and synchronization.

04Experiments & Results

The Test: Researchers checked three things—(1) how good the combined audio+video feels to people (naturalness, realism, sync), (2) whether the video part alone still competes with top video models, and (3) how fast and scalable the system is.

The Competition: LTX-2 was compared to open-source systems like Ovi and to well-known proprietary models like Veo 3 and Sora 2. For speed, it was also compared to Wan 2.2-14B, a strong video-only baseline.

Scoreboard with Context

  • Audiovisual Quality (Human Preference): People preferred LTX-2 over open-source alternatives, reporting better lip-sync, richer foley/ambience, and more faithful speech. Against proprietary giants, LTX-2 scored comparably—think of tying the school’s star runner in a race while wearing a backpack.
  • Video-Only Benchmarks: Despite adding audio, LTX-2’s video stream stayed near the top. In public rankings around late 2025, it placed 3rd for Image-to-Video and 4th for Text-to-Video, beating some larger or proprietary models. Translation: it still aces the video test while also handling audio.
  • Inference Speed: On an NVIDIA H100 GPU with 121 frames at 720p, a single-step solver, and modest guidance, LTX-2 took about 1.22 seconds per step, while Wan 2.2-14B took about 22.30 seconds per step. That’s roughly 18Ɨ faster—even though LTX-2 is doing audio and video together. It’s like finishing your homework in 3 minutes while someone else needs almost an hour.
  • Temporal Scope: LTX-2 can generate about 20 seconds with synchronized stereo audio. Many alternatives top out earlier (10–16 seconds). That extra time window helps with storytelling and pacing.

Surprising/Notable Findings

  • Two-Knob Guidance Helps a Lot: Separating text guidance from cross-modal guidance made it easier to lock in lip-sync and event timing without sacrificing acting style or emotion. Users could dial in the sweet spot for a given prompt.
  • Multilingual Text + Thinking Tokens Improve Speech: Using multi-layer features from Gemma 3 and adding thinking tokens boosted phonetic accuracy, accent control, and adherence to complex prompts. It’s like giving the model sticky notes to remember tricky details.
  • Efficiency Scales: Thanks to the compact latent spaces and the asymmetric design, the speed advantage grows at higher resolutions and longer durations—right when it matters most.

Examples People Noticed

  • Moving objects (like cars) produced matching engine sounds that panned correctly in stereo and landed at the precise frames.
  • Dialogue scenes showed strong lip-sync, and emotions in voice matched facial expressions.
  • Ambient scenes (rain, cafĆ© chatter, forest wind) felt coherent and scene-appropriate, not just generic background noise.

Bottom Line: Among open-source systems, LTX-2 stands out in quality and speed. Against closed, high-budget models, it holds its own remarkably well while being more efficient and accessible.

05Discussion & Limitations

Limitations

  • Language Coverage: Speech quality and prompt following vary across languages and dialects that were less represented in training. Some accents or regional phrases may be less accurate.
  • Speaker Attribution: In multi-speaker scenes, the model can occasionally swap which character says which line.
  • Duration: Beyond roughly 20 seconds, some clips show timing drift or reduced scene variety; very long narratives may need stitching strategies or external planning tools.
  • Reasoning: LTX-2 is a generative model, not a deep reasoner. Complex plot logic, factual accuracy, or multi-step plans depend on the input text (often created by an external LLM or human).

Required Resources

  • Hardware: Modern GPUs (e.g., A100/H100 class) are recommended for fast, high-resolution, stereo generation; mid-range GPUs can still run with lower settings and tiling.
  • Software: The released code, trained weights, and a vocoder for 24 kHz stereo reconstruction; storage for latent tiles and outputs.
  • Data: For fine-tuning or domain adaptation, paired audio-video datasets with rich captions are helpful.

When NOT to Use

  • Ultra-long single-take films (minutes) without external stitching or planning—timing may drift.
  • High-stakes factual videos (news, medical) without strong verification—no built-in fact-checking.
  • Perfectly accurate lip-reading or forensic audio tasks—this is creative generation, not evidentiary analysis.

Open Questions

  • Stronger Multilingual Equity: How to improve rare languages/dialects and code-switching without overfitting?
  • Speaker Tracking: Can we add identity conditioning or scene graphs to keep who-says-what perfectly stable?
  • Longer Horizons: Can hierarchical timelines or memory modules keep scenes coherent for minutes, not seconds?
  • Safer Deployment: How to embed watermarking, provenance tracking, and bias auditing across both audio and video?
  • Finer Control: More knobs for room acoustics, mic perspective, or emotional arcs—all while staying efficient.

06Conclusion & Future Work

Three-Sentence Summary: LTX-2 is an efficient, open-source foundation model that generates video and audio together from text, keeping timing, style, and content tightly aligned. Its asymmetric dual-stream transformer—plus decoupled VAEs, deep multilingual text grounding with thinking tokens, and two-knob guidance—delivers state-of-the-art open-source audiovisual quality at remarkable speed. It produces full soundscapes (speech, foley, ambience) that match what you see, up to about 20 seconds per clip.

Main Achievement: Showing that a carefully balanced, bidirectionally connected, asymmetric architecture can jointly model audio and video with high fidelity and strong prompt adherence, all while being dramatically faster and fully open.

Future Directions: Improve multilingual breadth, stabilize long-form narratives, tighten speaker attribution, and add safer-by-design tools like watermarking and bias checks. Explore richer controls for acoustics, microphone perspective, and emotional trajectories, and integrate better planning modules for minute-scale stories.

Why Remember This: LTX-2 proves that you don’t need two giant, separate models or proprietary secrets to make compelling, synchronized audiovisual content. With the right shape (decoupled latents), timing (RoPE), communication (cross-attention + AdaLN), brains (multilingual text + thinking tokens), and steering (two-knob guidance), you can make sound and sight work as one—and do it fast.

Practical Applications

  • •Create lesson videos with narration and matching sound effects from a single text script in multiple languages.
  • •Prototype film scenes with placeholder dialogue, foley, and ambience to plan shoots and budgets.
  • •Generate social media clips with synchronized voiceover and environment sounds for rapid content iteration.
  • •Localize educational or training materials by changing the prompt language while keeping visuals consistent.
  • •Produce game cutscenes that match character lip movements, footsteps, and environmental audio.
  • •Draft storyboards into audio-visual animatics, accelerating early-stage storytelling.
  • •Augment accessibility by adding aligned sound cues to visual explanations for low-vision audiences.
  • •Generate marketing teasers with on-brand voice tone and synchronized product interactions.
  • •Create background loops (rainforest, city street, ocean) that visually and sonically cohere for relaxation apps.
  • •Assist indie creators in making dubbed variants with correct mouth movements and room acoustics.
#text-to-video#text-to-audio#audiovisual generation#cross-attention#asymmetric dual-stream transformer#multilingual text encoder#thinking tokens#classifier-free guidance#RoPE positional embeddings#variational autoencoder#vocoder#lip-sync#foley synthesis#tiled inference#latent diffusion
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