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All SourcesarXiv
#3D Gaussian Splatting

PLANING: A Loosely Coupled Triangle-Gaussian Framework for Streaming 3D Reconstruction

Intermediate
Changjian Jiang, Kerui Ren et al.Jan 29arXiv

PLANING is a new way to build 3D worlds from a moving single camera by combining two kinds of pieces: sharp triangles for shape and soft Gaussians for looks.

#Streaming 3D Reconstruction#Triangle Primitives#Neural Gaussians

Efficient Camera-Controlled Video Generation of Static Scenes via Sparse Diffusion and 3D Rendering

Intermediate
Jieying Chen, Jeffrey Hu et al.Jan 14arXiv

This paper shows how to make long, camera-controlled videos much faster by generating only a few smart keyframes with diffusion, then filling in the rest using a 3D scene and rendering.

#camera-controlled video generation#sparse keyframes#3D reconstruction

OpenVoxel: Training-Free Grouping and Captioning Voxels for Open-Vocabulary 3D Scene Understanding

Intermediate
Sheng-Yu Huang, Jaesung Choe et al.Jan 14arXiv

OpenVoxel is a training-free way to understand 3D scenes by grouping tiny 3D blocks (voxels) into objects and giving each object a clear caption.

#OpenVoxel#Sparse Voxel Rasterization#training-free 3D understanding

Choreographing a World of Dynamic Objects

Intermediate
Yanzhe Lyu, Chen Geng et al.Jan 7arXiv

CHORD is a new way to animate 3D scenes over time (4D) where many objects move and interact, guided only by a text prompt.

#4D generation#Rectified Flow#Score Distillation Sampling

GaMO: Geometry-aware Multi-view Diffusion Outpainting for Sparse-View 3D Reconstruction

Intermediate
Yi-Chuan Huang, Hao-Jen Chien et al.Dec 31arXiv

GaMO is a new way to rebuild 3D scenes from just a few photos by expanding each photo’s edges (outpainting) instead of inventing whole new camera views.

#3D reconstruction#outpainting#multi-view diffusion

Quantile Rendering: Efficiently Embedding High-dimensional Feature on 3D Gaussian Splatting

Intermediate
Yoonwoo Jeong, Cheng Sun et al.Dec 24arXiv

This paper speeds up how 3D scenes handle big, 512‑dimensional features without throwing away important information.

#3D Gaussian Splatting#Quantile Rendering#Open-vocabulary segmentation

MatSpray: Fusing 2D Material World Knowledge on 3D Geometry

Intermediate
Philipp Langsteiner, Jan-Niklas Dihlmann et al.Dec 20arXiv

MatSpray turns 2D guesses about what materials look like (color, shininess, metal) into a clean 3D model you can relight realistically.

#MatSpray#3D Gaussian Splatting#Gaussian Ray Tracing

Animate Any Character in Any World

Intermediate
Yitong Wang, Fangyun Wei et al.Dec 18arXiv

AniX is a system that lets you place any character into any 3D world and control them with plain language, like “run forward” or “play a guitar.”

#AniX#3D Gaussian Splatting#world models