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#behavior cloning

TOPReward: Token Probabilities as Hidden Zero-Shot Rewards for Robotics

Intermediate
Shirui Chen, Cole Harrison et al.Feb 22arXiv

Robots learn better when they get small hints at every step instead of only a final thumbs-up or thumbs-down.

#TOPReward#token probabilities#logits

Not triaged yet

Contact-Anchored Policies: Contact Conditioning Creates Strong Robot Utility Models

Beginner
Zichen Jeff Cui, Omar Rayyan et al.Feb 9arXiv

Robots often get confused by wordy instructions, so this paper tells them exactly where to touch instead of what to do in sentences.

#contact-anchored policies#robot utility models#contact anchor

Not triaged yet

Scaling Behavior Cloning Improves Causal Reasoning: An Open Model for Real-Time Video Game Playing

Intermediate
Yuguang Yue, Irakli Salia et al.Jan 8arXiv

The paper teaches a game-playing AI to copy good human players (behavior cloning) and shows that simply scaling up the model and the data makes the AI reason more causally (it pays attention to what truly causes outcomes on screen).

#behavior cloning#causal reasoning#causal confusion

Not triaged yet

NitroGen: An Open Foundation Model for Generalist Gaming Agents

Intermediate
Loïc Magne, Anas Awadalla et al.Jan 4arXiv

NitroGen is a vision-to-action AI that learns to play many video games by watching 40,000 hours of gameplay videos from over 1,000 titles with on-screen controller overlays.

#NitroGen#generalist gaming agent#behavior cloning

Not triaged yet